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Analyzing occupants' control over lighting systems in office settings using immersive virtual environments

机译:使用沉浸式虚拟环境分析占用者在办公室设置中的照明系统的控制

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摘要

Research has identified occupant behavior as one of the key contributors to building energy performance gap. Thus, this study systematically analyzed the impact of having personal control over lighting system on occupants & rsquo; lighting choices, lighting satisfaction, and task performance in a virtual office setting. For this purpose, 30 participants took part in a 3-phased experiment with immersive virtual environments (IVEs). Each phase of the experiment offered a different degree of control over the lighting. Personality traits were also studied in relation to lighting choices. Finally, a technology acceptance model (TAM) was employed to further investigate the participants & rsquo; attitude towards the virtual reality (VR) technology.The findings of this study showed that using an interactive lighting system, which was as satisfactory compared to a conventional lighting system, encouraged the participants to use more natural light. The interactive lighting system imposed the same amount of cognitive load on the participants for performing a reading task as a conventional lighting system, which was significantly lower than their cognitive load scores for performing the task with automated lighting system. Personality analyses demonstrated that the participants with a high score on openness had a wide range of lighting choices either with conventional or with interactive lighting. This study & rsquo;s results differed from the previous studies by highlighting that the participants considered VR as a better fit to an enjoyable experience rather than a useful tool for performing serious tasks.
机译:研究已经确定了乘员行为作为建立能源绩效差距的关键贡献者之一。因此,本研究系统地分析了个人控制在乘员和rsquo上对照明系统的影响;在虚拟办公室设置中照明选择,照明满意度和任务性能。为此目的,30名参与者参加了一个带有沉浸式虚拟环境(IVES)的3分阶段实验。实验的每个阶段都提供了对照明的不同程度的控制。还与照明选择研究了个性特征。最后,采用技术验收模型(TAM)进一步调查参与者和rsquo;对虚拟现实(VR)技术的态度。该研究的发现表明,与传统照明系统相比,使用与传统照明系统相比令人满意的交互式照明系统鼓励参与者使用更自然的光线。交互式照明系统对参与者的相同数量的认知负荷,用于执行读取任务作为传统的照明系统,这显着低于其认知负载分数,用于使用自动照明系统执行任务。人格分析证明,高分敞开的参与者具有广泛的照明选择,也具有常规或互动照明。这项研究和RSQUO;结果与以前的研究突出显示,参与者将VR视为更好地适合令人愉快的经验而不是执行严重任务的有用工具。

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