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LEARNING IN VIRTUAL WORLDS―THE ADDED VALUE OF VR TECHNOLOGIES FOR LEARNING

机译:虚拟世界中的学习-VR技术在学习中的附加价值

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Currently a paradigm-change in eLearning is taking place. Resource- Based Learning (RBL) scenarios, concentrating on the support of individual learning by providing interactive, media-rich resources are being replaced by scenarios putting the individual and its social learning process at the centre of attention. The upcoming scenarios are communication-rich, collaborative and focus on the social environment and organisational framework of learning. The corresponding buzz-words a e 'collaborative learning', 'team learning' or 'community learning'. Currently there are no technical systems available, which can support effectively such processes. We call these envisaged platforms '3rd generation learning platforms', initiating a third wave of learning paradigms. As the first one, we identify the development of computer-based training (off-line applications, dominated by closed, objectivist learning models), followed by the integration of content into the WWW (development of learning platforms supporting RBL) as is the dominating paradigm now.
机译:当前,电子学习正在发生范式变化。以资源为基础的学习(RBL)场景,通过提供交互式的,富含媒体的资源,专注于个人学习的支持,已被以个人及其社会学习过程为关注焦点的场景所取代。即将到来的场景是交流丰富,协作且关注社会环境和学习组织框架的场景。相应的流行语是“协作学习”,“团队学习”或“社区学习”。当前没有可用的技术系统可以有效地支持此类过程。我们将这些设想的平台称为“第三代学习平台”,从而引发了第三波学习范式。作为第一个,我们确定基于计算机的培训的发展(脱机应用程序,以封闭的,客观主义的学习模型为主导),然后将内容集成到WWW(支持RBL的学习平台的开发)中现在的范例。

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