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THE ROLE OF SYSTEM LATENCY IN MULTI-SENSORY VIRTUAL DISPLAYS FOR SPACE APPLICATIONS

机译:系统延迟在空间应用的多传感器虚拟显示中的作用

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In any virtual environment (VE), system parameters such as the update rate and the total system latency (TSL) may have a significant impact on the smoothness and responsiveness of the dynamic simulation if they exceed perceptual tolerances. The TSL refers to the time elapsed from the transduction of an event or action, such as movement of the head or hand, until the consequences of that action cause the equivalent change in a virtual source/object. The source and magnitude of these latencies may depend upon the context in which the virtual display is used. In space applications, TSLs may include the basic computational overhead in rendering the VE in typical ground-based tasks, as well as the more significant delays (0.4―6 s; Sheridan, 1992) produced by satellite and other communications delays during space-based activities. The presence of latencies creates the potential for a decoupling between the vestibular/kinesthetic sensation of motion and the consequences of motion in the sensory world. Such a decoupling can cause various undesirable perceptual effects, including positional instability of objects or an effective compression of the VE's response to head or hand motion. Recent research has investigated the impact of increasing latency on such measures as localization accuracy for virtual sounds and the ability of viewers to discriminate between different latencies in a visual virtual environment. It appears that subjects are less sensitive to latency in the auditory than in the visual domain, and highly sensitive in the haptic domain.
机译:在任何虚拟环境(VE)中,如果系统参数超过感知公差,则诸如更新速率和总系统延迟(TSL)之类的系统参数可能会对动态仿真的平滑性和响应性产生重大影响。 TSL是指从事件或动作(例如,头部或手的移动)转导到该动作的结果引起虚拟源/对象的等效更改为止所经过的时间。这些延迟的来源和大小可能取决于使用虚拟显示器的环境。在太空应用中,TSL可能包括在典型的地面任务中渲染VE所需的基本计算开销,以及卫星和太空中的其他通信延迟所产生的更重大的延迟(0.4-6 s; Sheridan,1992)。活动。延迟的存在为运动的前庭/运动感觉与运动在感觉世界中的后果之间的脱钩创造了可能。这种解耦会导致各种不良的感知效果,包括物体的位置不稳定性或VE对头部或手部动作的有效压缩。最近的研究已经研究了增加等待时间对诸如虚拟声音的定位精度以及观众在视觉虚拟环境中区分不同等待时间的能力等措施的影响。看来对象对听觉中的潜伏期的敏感度要小于视觉域,而在触觉域中的敏感度高。

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