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Trust Games as a Model for Requests

机译:信任游戏作为请求模型

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摘要

We apply of Game Theory to linguistic politeness, considering requests as the canonical speech act where polite expressions factor in. As making a request is necessarily both strategic and asymmetric, we adapt Trust Games, modifying them by the notions of reputation, face, and repetition. Given this framework, our results show that although some polite requests may not be rational under one-shot situations, they may become so under assumptions of reputation or observation. We also derive constraints for the levels of politeness that are necessary and sufficient for cooperative behavior.
机译:我们将博弈论应用于语言礼貌,将请求视为礼貌表达所依据的规范言语行为。由于提出请求既具有战略意义又具有非对称性,因此我们改编了信任游戏,并通过声誉,面子和重复的概念对其进行了修改。在这种框架下,我们的结果表明,尽管一些礼貌的请求在一次性情况下可能并不合理,但在声誉或观察的假设下可能会变得如此。我们还得出了礼貌水平的限制,这对于合作行为是必要的和足够的。

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