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Point Estimation for the Interface Using Acoustic Signal

机译:使用声信号的接口点估计

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In this paper, we introduce a new tangible interface that allows someone to hit any parts of a medium such as a wooden block in order to generate original multimedia content. We investigate a new technique to estimate precisely the location in which the interaction occurs using two microphones, Arduino and an amplifier. With this setup, and functions that we describe, we can obtain the time spent from the sound of the hit between the user and the medium, to reach each microphone. These travelling times and the knowledge of the material used as medium are then used to precisely locate the origin of the hit. In the last part of this paper, we show an example of use of our system. We use everyday objects and augment them to provide new unexpected experiences when they are touch by someone. We firmly believe the input technique can be used more generally in many different contexts.
机译:在本文中,我们引入了一个新的有形界面,该界面允许某人点击媒体的任何部分(例如木块)以生成原始的多媒体内容。我们研究了一种新技术,该技术可以使用两个麦克风,Arduino和一个放大器精确估计发生交互的位置。通过此设置以及我们描述的功能,我们可以从用户和媒体之间的击打声中获取到达每个麦克风所花费的时间。然后,将这些行进时间和对用作介质的材料的了解用于精确定位命中点。在本文的最后一部分,我们显示了使用系统的示例。我们使用日常物品并对其进行扩充,以在有人触摸它们时提供新的意外体验。我们坚信输入技术可以在许多不同的情况下更广泛地使用。

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