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Point Estimation for the Interface Using Acoustic Signal

机译:使用声学信号的接口点估计

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摘要

In this paper, we introduce a new tangible interface that allows someone to hit any parts of a medium such as a wooden block in order to generate original multimedia content. We investigate a new technique to estimate precisely the location in which the interaction occurs using two microphones, Arduino and an amplifier. With this setup, and functions that we describe, we can obtain the time spent from the sound of the hit between the user and the medium, to reach each microphone. These travelling times and the knowledge of the material used as medium are then used to precisely locate the origin of the hit. In the last part of this paper, we show an example of use of our system. We use everyday objects and augment them to provide new unexpected experiences when they are touch by someone. We firmly believe the input technique can be used more generally in many different contexts.
机译:在本文中,我们介绍了一个新的有形界面,允许某人击中诸如木块的任何部分,以便产生原始的多媒体内容。我们调查了一种新的技术来估计使用两个麦克风,Arduino和放大器发生交互的位置。通过这种设置,以及我们描述的功能,我们可以获得从用户和媒体之间击中的声音所花费的时间,达到每个麦克风。然后,这些旅行时间和用作介质的材料的知识将用于精确定位击中的起源。在本文的最后一部分中,我们显示了我们系统的使用示例。我们使用日常物体并增强它们在某人触摸时提供新的意外体验。我们坚信输入技术可以在许多不同的背景下更普遍地使用。

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