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Where are you? Influence of Redirected Walking on Audio-Visual Position Estimation of Co-Located Users

机译:你在哪里? 重定向行走对共处用户视听位置估计的影响

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Two-user redirected walking (RDW) promises new possibilities for collaborative experiences in virtual reality (VR), but it also introduces challenges like the spatial de-synchronization emerging when one or more users are redirected in different ways. We analyzed the ability to estimate a co-located user’s position, and assessed the feeling of representation consistency in an interactive game. Results show that a user’s estimation of the other’s position improves when their partner’s virtual and physical position get closer together. Furthermore, larger redirection gains lead to a lower feeling of consistency, which also applies if only one person is redirected.
机译:双用户重定向的步行(RDW)承诺为虚拟现实(VR)中的协作体验的新可能性,但它还引入了在不同方式重定向一个或多个用户时出现的空间解除同步的挑战。 我们分析了估计共同位于用户的位置的能力,并评估了交互式游戏中的表示符合性的感觉。 结果表明,当他们的伴侣的虚拟和物理位置在一起时,用户估计对方的位置可以提高。 此外,较大的重定向增益导致较低的一致性感,如果只重定向一个人也适用。

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