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Is Walking Necessary for Effective Locomotion and Interaction in VR?

机译:在VR中有效的运动和互动是必要的吗?

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This paper reports on a work-in-progress study to investigate if/how leaning-based interfaces affect simultaneous locomotion and interaction. We compare physical walking and Controller with a seated (i.e., HeadJoystick) and standing (i.e., Naviboard) leaning-based interface. We disambiguated performance in locomotion versus interaction using a novel experimental paradigm, where participants should point toward moving targets using their virtual light-saber while actively following a moving platform.
机译:本文报告了正在进行的工作研究,以调查基于倾斜的界面是否影响同时运动和交互。 我们将物理行走和控制器与坐姿(即,Neadjoystick)和Stable(即,Naviboard)倾斜的斜率进行比较。 我们使用新的实验范式宣布与交互的运动性能歧视,参与者应在主动遵循移动平台的同时使用其虚拟光剑朝向移动目标。

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