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Disocclusion-Reducing Geometry for Multiple RGB-D Video Streams

机译:用于多个RGB-D视频流的解沉积减少几何

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Depth-image-based rendering (DIBR) is a key method for synthesizing virtual views from multiple RGB-D video streams. A challenging issue inherent in this approach is the disocclusion that occurs as the virtual viewpoint moves away from a reference view. In this work, we present a technique for extracting 3D geometric data, called the disocclusion-reducing geometry, from the input video streams. This auxiliary information, represented as a 3D point cloud, can then be combined easily with a conventional DIBR pipeline to reduce the disoccluded region as much as possible during the view warping process, eventually decreasing the visual artifacts by the subsequent hole-filling process.
机译:基于深度图像的渲染(DIBR)是一种从多个RGB-D视频流合成虚拟视图的密钥方法。 这种方法中固有的一个具有挑战性的问题是作为虚拟视点远离参考视图而发生的解蚀刻。 在这项工作中,我们介绍了一种用于从输入视频流中提取称为解沉积减少几何形状的3D几何数据的技术。 然后,该辅助信息可以用传统的DIBR管道容易地组合,以便在视图翘曲过程中尽可能地减少去除的区域,最终通过随后的空穴填充过程减小视觉伪像。

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