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Exploring Bi-Directional Pinpointing Techniques for Cross-Reality Collaboration

机译:探索双向定位的交叉现实协作技术

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Virtual Reality (VR) technology enables users to immerse themselves in artificial worlds. However, it isolates users from the outside world and impedes them from collaborating with other users who might be outside of the VR experience and vice-versa. We implemented two systems where we explore how such an external user in the real world can interact across realities with a user immersed in virtual reality, either locally or remotely, in order to to share pinpoint locations. In the first we investigate three cross-reality techniques for the external user to draw the attention of their VR counterpart on specific objects present in the virtual environment (Voice, Highlight, and Arrow). Participants performed better overall and preferred the Arrow technique, followed by the Highlight technique. In the second system we expand on these two techniques to explore an even starker cross-reality interaction between users in VR and users interacting via a tablet computer to direct each other to pinpoint objects in the scene. We adapted the previous two techniques and implemented two others (Vision cone, Pointing) that support bi-directional communication between users. When it comes to bi-directional pinpointing, VR users still showed preference for the Arrow technique (now described as Pointing in Giant mode), while mobile users were split between the Vision cone and the Highlight techniques.
机译:虚拟现实(VR)技术使用户能够将自己沉浸在人造世界中。但是,它将用户分离出来自外部世界的用户,并阻碍他们与可能在VR体验之外的其他用户合作,反之亦然。我们实施了两个系统,我们探讨了现实世界中的这种外部用户在现实中如何在本地或远程中沉浸在虚拟现实中的现实中,以便共享精确定位位置。首先,我们调查外部用户的三种交叉现实技术,以引起虚拟环境中存在的特定对象的VR对应物的注意力(语音,突出显示和箭头)。参与者整体表现较好,并且首选箭头技术,其次是突出显示技术。在第二个系统中,我们扩展了这两种技术,以探索VR和用户通过平板电脑交互的用户之间的甚至斯卡克交叉现实相互作用,以通过平板电脑互相指导,以便针对场景中的对象。我们改编了前两种技术,并实现了另外两种(视觉锥形,指向),支持用户之间的双向通信。当谈到双向定位时,VR用户仍然显示箭头技术的偏好(现在被描述为巨型模式指向),而移动用户在视觉锥和突出技术之间分开。

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