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Kinect-based Virtual Rehabilitation for Upper Extremity Motor Recovery in Chronic Stroke

机译:基于Kinect的虚拟康复,用于慢性冲程中的上肢电机恢复

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Kinect-based virtual rehabilitation improves upper extremity motor function in stroke patients by providing intensive and repetitive exercise. This study evaluated the use of Kinect-based virtual rehabilitation in the upper extremity motor recovery of patients with chronic stroke. In this pre-post study, seven stroke patients performed physiotherapy exercises by using games three times a week for one month. The primary outcome was measuring upper extremity motor function by using the Fugl-Meyer Assessment Scale for upper extremities, and measuring shoulder and elbow range of motion by goniometry. The secondary outcome was measuring the Brunnstrom recovery stages and the Modified Modified Ashworth Scale (MMAS). The data were analyzed in SPSS via the Wilcoxon signed-rank test. The Kinect-based virtual rehabilitation led to motor improvement in terms of the Fugl-Meyer assessment scores (p = .01). The range of motion was also improved in terms of shoulder flexion (p = 0.02) and horizontal shoulder adduction (p = 0.02). All the participants believed that virtual rehabilitation was an enjoyable and motivational method and suggested that the number of games and movements be increased. Therefore, Kinect-based virtual rehabilitation led to motor recovery in the participants. Since the sample size was small, it is recommended that future studies examine larger samples and include a control group.
机译:基于Kinect的虚拟康复通过提供密集和重复的运动来提高中风患者的上肢电机功能。该研究评估了基于Kinect的虚拟康复在慢性卒中患者的上肢电机恢复中的使用。在这个后的研究中,七名中风患者每周三次使用游戏进行物理疗法练习。主要结果是通过使用上肢的Fugl-Meyer评估规模来测量上肢电动机功能,并通过焦管测量测量肩部和肘部运动范围。二次结果测量了Brunnstrom恢复阶段和改进的修饰Ashworth秤(MMA)。通过Wilcoxon签名级别测试在SPSS中分析数据。基于Kinect的虚拟康复导致FUGL-MEYER评估分数的运动改进(P = .01)。在肩部屈曲(P = 0.02)和水平肩部相片方面也得到了改善的运动范围(P = 0.02)。所有参与者认为,虚拟康复是一种愉快而激励的方法,并提出了比赛和运动的数量增加。因此,基于Kinect的虚拟康复导致参与者的电机恢复。由于样品大小很小,建议未来的研究检查较大的样品并包括对照组。

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