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Policy Based Inference in Trick-Taking Card Games

机译:基于诀窍纸牌游戏的基于策略推断

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Trick-taking card games feature a large amount of private information that slowly gets revealed through a long sequence of actions. This makes the number of histories exponentially large in the action sequence length, as well as creating extremely large information sets. As a result, these games become too large to solve. To deal with these issues many algorithms employ inference, the estimation of the probability of states within an information set. In this paper, we demonstrate a Policy Based Inference (PI) algorithm that uses player modelling to infer the probability we are in a given state. We perform experiments in the German trick-taking card game Skat, in which we show that this method vastly improves the inference as compared to previous work, and increases the performance of the state-of-the-art Skat AI system Kermit when it is employed into its determinized search algorithm.
机译:招聘纸牌游戏具有大量的私人信息,慢慢通过长期行动透露。这使得在动作序列长度中指数大的历史数量,以及创建极大的信息集。结果,这些游戏变得太大而无法解决。为了处理这些问题,许多算法采用推论,估计信息集中的状态的概率。在本文中,我们展示了一种基于策略的推理(PI)算法,其使用播放器建模来推断我们处于给定状态的概率。我们在德国娱乐纸牌游戏Skat中进行实验,其中我们表明,与以前的工作相比,这种方法会大大提高推理,并增加了最先进的SKAT AI系统Kermit的性能用于其确定化的搜索算法。

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