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The Real Computational Complexity of Minmax Value and Equilibrium Refinements in Multi-player Games

机译:MINMAX值的实际计算复杂性和多玩家游戏中的均衡细化

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We show that for several solution concepts for finite n-player games, where n ≥ 3, the task of simply verifying its conditions is computationally equivalent to the decision problem of the existential theory of the reals, This holds for trembling hand perfect equilibrium, proper equilibrium, and CURB sets in strategic form games and for (the strategy part of) sequential equilibrium, trembling hand perfect equilibrium, and quasi-perfect equilibrium in extensive form games. For obtaining these results we first show that the decision problem for the minmax value in n-player games, where n ≥ 3, is also equivalent to the decision problem for the existential theory of the reals. Our results thus improve previous results of NP-hardness as well as SQRT-SUM-hardness of the decision problems to completeness for {exist}R, the complexity class corresponding to the decision problem of the existential theory of the reals. As a byproduct we also obtain a simpler proof of a result by Schaefer and Stefankovic giving {exist}R-completeness for the problem of deciding existence of a probability constrained Nash equilibrium.
机译:我们表明,几种解决方案概念有限正玩家游戏,其中n≥3,简单地验证其条件的任务是计算等同于实数的生存论的决策问题,这对于颤抖的手完美均衡,适当平衡,遏制集战略游戏的形式和(的战略的一部分)的序贯均衡,颤抖的手完美的平衡,并在广泛的形式比赛的准完美均衡。为了获得这些结果,我们首先表明,在正播放游戏极小极大值,其中n≥3,也相当于为实数的生存论决策问题的决策问题。因此,我们的结果提高NP-硬度的以前的结果以及决定问题完整性为{}存在R,对应于实数的生存论决策问题的复杂性类SQRT-SUM-硬度。作为副产物,我们还获得由谢弗和Stefankovic给予{存在} R-完整性用于决定概率的存在的问题的结果的一个更简单的证明约束纳什均衡。

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