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Quiz Tools in Algorithms Courses: Applying Educational Gamification Design Principles and Encouraging Students' Interaction

机译:算法中的测验工具:应用教育群体设计原则并鼓励学生的互动

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One of the main obstacles faced by students initiating their academic life in the courses of the computing field is the difficulty to comprehend the concepts related to the construction of algorithms. To promote interaction of students with these concepts, their peers and with the teacher, one of the methodological resources used is gamification. To investigate the potential use of this resource, specifically in relation to quiz tools and their contributions to the teaching and learning process in this scenario, the following methodological steps were taken: (a) analysis of gamified quiz tools in relation to principles of educational gamification design; (b) selection of one of the analyzed tools; (c) use of the selected tool in class; and (d) discussion about its potential and questions related to the design of this kind of tool for use in this context. For the analysis of the potential use of gamification and the chosen tool, a practice of exploratory nature was made, in a classroom environment with a total of 31 students, in the first semester of a course of Computer Science. Highlighting only the question of potential use in the scenario in question, gamification motivated the class and constituted challenges for both the professor and the students, insofar as establishing flexibility, creativity and partnership among professor and students.
机译:学生面临的主要障碍之一是在计算领域的课程中启动学术生活是难以理解与算法建设相关的概念。为了促进学生与这些概念的互动,他们的同龄人和老师,其中一种方法资源是游戏化。为了调查这种资源的潜在使用,具体与测验工具以及它们对这种情况的教学过程的贡献,采取了以下方法论步骤:(a)分析了与教育游戏原则相关的游戏测验工具设计; (b)选择其中一个分析的工具; (c)在课堂上使用所选工具; (d)讨论其与此类上下文中使用这种工具的设计有关的潜力和问题。为了分析潜在使用游戏化和所选工具,在一个课堂环境中,在一个计算机科学课程的第一个学期,共有31名学生的课堂环境中制作了探索性的实践。仅突出显示所讨论的情景的潜在用途,博彩使课程和课程挑战,因为教授和学生们,就像建立教授和学生之间的灵活性,创造力和伙伴关系一样。

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