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Evaluating Q-Learning Policies for Multi-objective Foraging Task in a Multi-agent Environment

机译:评估多代理环境中的多目标觅食任务的Q学习策略

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This paper evaluates the performances of the reported q-learning policies for multi-agent systems. A set of extensively used policies were identified in the open literature namely greedy, e-greedy, Boltzmann Distribution, Simulated Annealing and Probabiliy Matching. Five agents are modeled to search and retrieve pucks back to a home location in the environment under specified constraints. A number of simulation-based experiments was conducted and based on the numerical results that was obtained, the performances of the learning policies are discussed.
机译:本文评估了Multi-Agent系统报告的Q学习策略的表演。在开放文献中确定了一系列广泛的使用政策,即贪婪,电子贪婪,Boltzmann分布,模拟退火和概率匹配。在指定的约束下,五个代理被建模以搜索和检索冰球回到环境中的归属位置。进行了许多基于仿真的实验,并基于获得的数值结果,讨论了学习政策的性能。

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