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Iterative Parallel Sampling RRT for Racing Car Simulation

机译:用于赛车仿真的迭代并行采样RRT

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Graphics Processing Units have evolved at a large pace, maintaining a processing power orders of magnitude higher than Central Processing Units. As a result, the interest of using the General-Purpose computing on Graphics Processing Units paradigm has grown. Nowadays, big effort is put to study probabilistic search algorithms like the Randomized Search Algorithms family, which have good time complexity, and thus can be adapted to massive search spaces. One of those algorithms is Rapidly Exploring Random Tree (RRT) which reveals good results when applied to high dimensional dynamical search spaces. This paper proposes a new variant of the RRT algorithm called Iterative Parallel Sampling RRT which explores the use of parallel computation in GPU to generate faster solutions. The algorithm was used to construct a CUDA accelerated bot for the TORCS open source racing game and tested against the plain RRT. Preliminary tests show lap time reductions of around 17% and the potential for reducing search times.
机译:图形处理单元以大的速度演变,维护高于中央处理单元的处理电源级。结果,使用了在图形处理单元上使用通用计算范式的兴趣已经生长。如今,努力研究了像随机搜索算法的概率搜索算法,这些算法具有良好的时间复杂性,因此可以适应大量搜索空间。其中一个算法是快速探索随机树(RRT),当应用于高维动态搜索空间时,露出良好的结果。本文提出了一种新的RRT算法的新变种,称为迭代并行采样RRT,探讨了GPU中并行计算的使用以产生更快的解决方案。该算法用于构建用于TORCS开源赛车游戏的CUDA加速机器,并测试普通RRT。初步测试显示速度减少约17%和减少搜索时间的可能性。

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