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Iterative Parallel Sampling RRT for Racing Car Simulation

机译:用于赛车模拟的迭代并行采样RRT

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Graphics Processing Units have evolved at a large pace, maintaining a processing power orders of magnitude higher than Central Processing Units. As a result, the interest of using the General-Purpose computing on Graphics Processing Units paradigm has grown. Nowadays, big effort is put to study probabilistic search algorithms like the Randomized Search Algorithms family, which have good time complexity, and thus can be adapted to massive search spaces. One of those algorithms is Rapidly Exploring Random Tree (RRT) which reveals good results when applied to high dimensional dynamical search spaces. This paper proposes a new variant of the RRT algorithm called Iterative Parallel Sampling RRT which explores the use of parallel computation in GPU to generate faster solutions. The algorithm was used to construct a CUDA accelerated bot for the TORCS open source racing game and tested against the plain RRT. Preliminary tests show lap time reductions of around 17% and the potential for reducing search times.
机译:图形处理单元发展迅速,其处理能力比中央处理单元高出几个数量级。结果,在图形处理单元范式上使用通用计算的兴趣已经增长。如今,人们投入了很大的努力来研究概率搜索算法,例如“随机搜索算法”家族,该算法具有良好的时间复杂性,因此可以适应大量的搜索空间。这些算法之一是快速探索随机树(RRT),该算法在应用于高维动态搜索空间时显示出良好的结果。本文提出了一种称为迭代并行采样RRT的RRT算法的新变体,它探索了在GPU中使用并行计算来生成更快的解决方案的方法。该算法用于为TORCS开源赛车游戏构建CUDA加速机器人,并针对普通RRT进行了测试。初步测试显示,单圈时间减少了约17%,并且有可能减少搜索时间。

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