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Sliding-Tris: A Sliding Window Level-of-Detail Scheme

机译:滑动 - TRIS:一个滑动窗口水平的方案

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Virtual environments for interactive applications demand highly realistic scenarios, which tend to be large and densely populated with very detailed meshes. Despite the outstanding evolution of graphics hardware, current GPUs are still not capable of managing these vast amounts of geometry. A solution to overcome this problem is the use of level-of-detail techniques, which recently have been oriented towards the exploitation of GPUs. Nevertheless, although some solutions present very good results, they are usually based on complex data structures and algorithms. We thus propose a new multiresolution model based on triangles which is simple and efficient. The main idea is to modify the list of vertices when changing to a new level of detail, in contrast to previous models which modify the index list, which simplifies the extraction process. This feature also provides a perfect framework for adapting the algorithm to work completely on the GPU.
机译:交互式应用程序的虚拟环境需要高度现实的情景,这往往具有非常详细的网格宽敞而密集地填充。尽管图形硬件的出色卓越,但目前的GPU仍然无法管理这些大量几何体。克服这个问题的解决方案是使用细节水平技术,最近已经面向GPU的开发。尽管如此,虽然一些解决方案具有非常好的结果,但它们通常基于复杂的数据结构和算法。因此,我们提出了一种基于三角形的新的多分辨率模型,这是简单而有效的。主要思想是在更改为新的详细信息级别时修改顶点列表,与修改索引列表的先前模型相比,这简化了提取过程。此功能还提供了一种完美的框架,可调整算法在GPU上完全工作。

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