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Computational Thinking Through Game Creation in STEM Classrooms

机译:通过茎教室的游戏创作计算思考

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Our research uses game creation and play to explore methods for computational thinking assessment and practice in mathematics classrooms. We present the first iteration of this research that aims to evaluate the feasibility of using game creation with high school students. Students designed math-related games, modified the game to incorporate technology, then visually depicted the technological behavior in a finite state machine diagram (FSMD). We found that students were able to create math-related games, meet the constraints given for game creation, and design logical FSMDs. These findings preliminarily suggest that game creation can be used as a method for students to practice CT.
机译:我们的研究使用游戏创建和游戏来探索数学教室的计算思维评估和实践方法。我们展示了本研究的第一次迭代,旨在评估使用高中生使用游戏创作的可行性。学生设计了与数学相关的游戏,修改了游戏,并在目视描绘了有限状态机图(FSMD)中的技术行为。我们发现学生能够创建与数学相关的游戏,满足游戏创建和设计逻辑FSMDS给出的约束。这些调查结果略微建议游戏创建可以用作学生练习CT的方法。

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