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Waiting for the ultimate display: can decreased fidelity positively influence perceived realism?

机译:等待终极显示:可以减少保真度积极影响感知的现实主义吗?

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The first virtual reality (VR) systems have hit the shelves, and 2017 may become the year where VR finally enters the homes of consumers in a big way. By allowing users to perceive and interact in a natural manner, VR offers the promise of realistic experiences of familiar, foreign, and fantastic virtual places and events. However, should we always opt for the highest degree of fidelity when striving to provide users with realistic experiences? In this position paper, we argue that when certain components of fidelity are limited, as they will be in relation to consumer VR, then maximizing the fidelity of other components may be detrimental to the perceived realism of the user. We present three cases supporting this hypothesis, and discuss the potential implications for researchers and developers relying on commercially available VR systems.
机译:第一个虚拟现实(VR)系统已击中货架,2017年可能会成为VR最终进入消费者家的年份。通过允许用户以自然的方式感知和互动,VR提供了熟悉的,外国和梦幻般的虚拟场所和事件的现实体验的承诺。但是,如果努力为用户提供现实体验,我们应该始终选择最高的保真度吗?在这个位置纸中,我们认为,当某些保真度的组件有限时,因为它们与消费者VR有关时,那么最大化其他组件的保真度可能对用户的感知现实主义可能是有害的。我们提出了三个支持这一假设的案例,并讨论了对研究人员和开发人员依赖商业上可获得的VR系统的潜在影响。

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