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The Propagated Skeleton: A Robust Detail-Preserving Approach

机译:传播的骨架:一种稳健的细节保存方法

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A skeleton is a centered geometric representation of a shape that describes the shape in a simple and intuitive way, typically reducing the dimension by at least one. Skeletons are useful in shape analysis and recognition since they provide a framework for part decomposition, are stable under topology preserving deformation, and supply information about the topology and connectivity of the shape. The main drawback to skeletonization algorithms is their sensitivity to small boundary perturbations: noise on a shape boundary, such as pixelation, will produce many spurious branches within a skeleton. As a result, skeletonizations often require a second pruning step. In this article, we propose a new 2D skeletonization algorithm that directly produces a clean skeleton for a shape, avoiding the creation of noisy branches. The approach propagates a circle inside the shape, maintaining neighborhood-based contact with the boundary and bypassing boundary oscillations below a chosen threshold. By explicitly modeling the scale of noise via two parameters that are shape-independent, the algorithm is robust to noise while preserving important shape details. Neither preprocessing of the shape boundary nor pruning of the skeleton is required. Our method produces skeletons with fewer spurious branches than other state-of-the-art methods, while outperforming them visually and according to error measures such as Hausdorff distance and symmetric difference, as evaluated on the MPEG-7 database (1033 images).
机译:骨架是以简单且直观的方式描述形状的形状的居中几何表示,通常通过至少一个降低尺寸。骷髅在形状分析和识别中是有用的,因为它们提供了部分分解的框架,在拓扑结构下是稳定的,保留变形,以及有关形状拓扑和连接的信息。骨架化算法的主要缺点是它们对小边界扰动的敏感性:诸如像素化的形状边界上的噪声将在骨架内产生许多虚假分支。结果,骨架化通常需要第二修剪步骤。在本文中,我们提出了一种新的2D骨架化算法,该算法直接为形状产生清洁的骨架,避免创建嘈杂的分支。该方法在形状内传播圆,维持基于邻域的接触与边界并绕过低于所选阈值的边界振荡。通过明确地建模通过与形状无关的两个参数建模噪声规模,该算法对噪声稳健,同时保持重要的形状细节。既不需要形状边界的预处理也不需要骨架修剪。我们的方法生产的骨架与其他最先进的方法较少,同时在视觉上表现出优于它们的误差措施,例如Hausdorff距离和对称差异,如在MPEG-7数据库(1033图像)上评估。

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