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Hands-free navigation methods for moving through a virtual landscape walking interface virtual reality input devices

机译:用于通过虚拟景观步行接口虚拟现实输入设备移动的免提导航方法

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Technological limitations on current interfaces have made researches to develop new devices to interact with objects in the virtual environment. The goal of this project is to develop and build a hands-free navigation system to be integrated into virtual environments. One of the most important fields in virtual realty (VR) research, is the development of systems that allow the user to interface with the virtual environment. The most intuitive method for moving through a virtual landscape is by walking. The implementation of a walking interface for a virtual reality system also allows a greater range of biomechanical experimentation and game research. Systems ranging from different platforms have already been implemented to produce virtual walking; however, these systems have been designed primarily for use with head mounted display systems. We believe that hands-free navigation, unlike the majority of navigation techniques based on hand motions, has the greatest potential for maximizing the interactivity of virtual environments, due to more direct motion of the feet. To make this possible, we created a new and simple device using acceleration sensors to detect ankle movements within the virtual environment. The acceleration sensors are attached to the foot and detect movement based on direction for three different angles. This experimentation could prove beneficial in future virtual gaming. Validation of our approach is given by discussion and illustration of some results.
机译:关于当前界面的技术限制已经对开发新设备进行了研究,以与虚拟环境中的对象交互。该项目的目标是开发和构建免提导航系统,以集成到虚拟环境中。虚拟地产(VR)研究中最重要的领域之一是开发允许用户与虚拟环境接口的系统。通过虚拟景观移动的最直观方法是步行。用于虚拟现实系统的步行接口的实现还允许更大程度的生物力学实验和游戏研究。从不同平台的系统已经实施以产生虚拟行走;然而,这些系统主要设计用于头戴式显示系统。我们认为,与基于手动动作的大多数导航技术不同,由于脚的运动更直接,与大多数导航技术不同,具有最大化虚拟环境的相互作用的最大潜力。为了使这种可能,我们使用加速度传感器创建了一个新的和简单的设备,以检测虚拟环境中的脚踝移动。加速度传感器附接到脚并基于三个不同角度的方向检测运动。该实验可以在未来的虚拟游戏中证明有益。验证我们的方法是通过一些结果的讨论和说明给出的。

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