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Real-Time Shadow Volume Algorithm for Subdivision Surface Based Models

机译:基于细分表面模型的实时阴影卷算法

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This paper presents a purely hardware-accelerated shadow volume algorithm for subdivision surface based models. By introducing SP (subdivision patterns), all procedures, including subdivision evaluation, silhouette extraction, shadow volume generation, and shadow rendering are executed on GPU (Graphics Process Units) efficiently. This not only alleviates the burden of CPU, but also guarantees the consistency of data among different processing stages. This also makes it possible to integrate some special effects imposed by other shaders, e.g., displacement mapping or vertex texturing, with the shadow volume algorithm. Experiments show that the algorithm is efficient, robust, and can be easily extended to other subdivision schemes and parametric surfaces.
机译:本文介绍了基于细分面的型号的纯硬件加速影子卷算法。通过引入SP(细分模式),所有过程,包括细分评估,轮廓提取,影子卷产生和阴影渲染在GPU(图形处理单元)上有效地执行。这不仅减轻了CPU的负担,而且还保证了不同处理阶段之间数据的一致性。这也使得可以将其他着色器,例如位移映射或顶点纹理施加的一些特殊效果集成到阴影卷算法。实验表明,该算法具有高效,稳健,并且可以轻松扩展到其他细分方案和参数曲面。

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