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Trajectory-Based Grasp Interaction for Virtual Environments

机译:基于轨迹的虚拟环境掌握交互

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Natural grasp interaction plays an important role in enhancing users’ immersion experience in virtual environments. However, visually distracting artifacts such as the interpenetration of the hand and the grasped objects are always accompanied during grasp interaction due to a simplified whole-hand collision model, discrete control data used for detecting collisions and the interference of device noises. In addition, complicated distribution of forces from multi-finger contacts makes the natural grasp and manipulation of a virtual object difficult. In order to solve these problems, this paper presents a novel approach for grasp interaction in virtual environments. Based on the research in Neurophysiology, we first construct finger’s grasp trajectories and detect collisions between the objects and the trajectories instead of the whole-hand collision model, then deduce the grasp configuration using collision detection results, and finally compute feedback forces according to grasp identification conditions. Our approach has been verified in a CAVE-based virtual environment.
机译:自然掌握互动在提高用户在虚拟环境中的浸入体验方面发挥着重要作用。然而,视觉分散诸如手中的互通的伪像和掌握的物体在由于简化的全手碰撞模型而掌握相互作用期间伴随着用于检测碰撞的离散控制数据和设备噪声的干扰。此外,来自多指触点的力的复杂分布使得自然掌握和操纵虚拟物体困难。为了解决这些问题,本文提出了一种掌握虚拟环境互动的新方法。基于神经生理学的研究,我们首先构建手指的掌握轨迹并检测物体和轨迹之间的碰撞而不是全手碰撞模型,然后使用碰撞检测结果推断掌握配置,最后根据掌握识别计算反馈力状况。我们的方法已在基于CAVE的虚拟环境中验证。

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