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The Design of Kodu: A Tiny Visual Programming Language for Children on the Xbox 360

机译:Kodu的设计:Xbox 360上的儿童的微小视觉编程语言

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Kodu is a relatively new programming language (1) designed specifically for young children to learn through independent exploration. Kodu seeks to lower the barrier to entry for new programmers by presenting a radically simplified programming model which nevertheless has significant expressive power (2). Kodu is integrated in a real-time 3D gaming environment and is designed to compete with modern console games in terms of intuitive user interface and graphical production values. In this paper we will review key tradeoffs made in the design of the programming language and illustrate how it is one of very few languages designed using user interface design principles and methodologies, to the extent that the blend of subjective and objective factors considered in the language design1 have succeeded in presenting a model of programming which is uniquely approachable and creatively empowering for non-technical users.
机译:Kodu是一种相对较新的编程语言(1)专为幼儿而设计,以通过独立探索学习。通过提出一种根本简化的编程模型,KODU旨在降低新程序员的屏障,尽管如此,仍然具有显着的表现力(2)。 KODU集成在实时3D游戏环境中,旨在根据直观的用户界面和图形生产值与现代控制台游戏竞争。在本文中,我们将审查在编程语言设计中进行的关键权衡,并说明了使用用户界面设计原则和方法设计的非常少语言之一,这是语言中考虑主观和客观因素的混合的程度Design1成功地提出了一种编程模型,这些编程模型对于非技术用户来说是独特的和创造性的赋权。

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