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Predicting Creativity in the Wild: Experience Sample and Sociometric Modeling of Teams

机译:预测野外的创造力:体验样本和团队的社会算法

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Relationships between creativity in teamwork, and team members' movement and face-to-face interaction strength were investigated "in the wild'" using sociometric badges (wearable sensors), electronic Experience Sampling Methods (ESM), the KEYS team creativity assessment instrument, and qualitative methods, in academic and industry settings. Activities (movement and face-to-face interaction) and creativity of one five-member and two seven-member teams were tracked for twenty-five days, eleven days, and fifteen days respectively. Paired-sample t-test confirmed average daily movement energy during creative days was significantly greater than on non-creative days and that tacc-to-face interaction tie strength of team members during creative days was significantly greater than for non-creative days. The combined approach of principal component analysis (PC A) and linear discriminant analysis (LDA) conducted on movement and face-to-face interaction data yielded a model that predicted creativity with 87.5% and 91% accuracy, respectively. Computational models that predict team creativity hold particular promise to enhance Creativity Support Tools.
机译:使用社会计量徽章(可穿戴传感器),电子经验采样方法(ESM),钥匙团队创意评估仪(ESM),钥匙团队创造性评估仪(ESM),钥匙组成件(ESM),钥匙队的创造力和团队成员的运动和面对面互动力量的关系。和定性方法,在学术和行业环境中。在二十五天,十五天内追踪了一个五名成员和两个七会团队的活动(运动和面对面互动)和创造力。配对样本T检验确认了创意日的平均每日运动能量明显大于非创造性的日子,创意日内团队成员的Tacc-to-face互动领带实力明显大于非创造性日子。在运动和面对面相互作用数据上进行的主成分分析(PC A)和线性判别分析(LDA)的组合方法产生了一种预测87.5%和91%的创造力的模型。预测团队创造力的计算模型具有特殊承诺来增强创造力支持工具。

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