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机译:使用手机时空旅行博客

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Welcome to the 4th ACE Conference, the International Conference on Advances in Computer Entertainment Technology, which is held between June 13th--15th, 2007 in Salzburg, Austria. Computer entertainment and games have become an integral part of our everyday lives. The challenge to design new forms of entertainment and developing methods on how to evaluate games towards users needs, is addressed by the various researchers, practitioners and developers whose work is published within these conference proceedings. The main goal of the ACE conference is to share the latest results and developments in design, development and evaluation of new forms of entertainment technology. >The ACE Conference Series started in Singapore in 2004 and was followed by Valencia and Hollywood as subsequent locations in 2005 and 2006 respectively. We would like to thank all former Chairs for making this great conference series happen and supporting us in hosting this current conference. >ACE is continuously growing and this is demonstrated this year by receiving 44 long papers from which we accepted the best 18. We had 74 short paper/poster submissions out of which we accepted 21 for presentation and 25 as poster. To encourage broader and more active conference participation, we enriched the program by holding three workshops on June 12th, 2007. To provide various forms of entertainment experiences we accepted 16 demonstrations including a late submission category for industrial case studies -- to show latest developments to the ACE community. >This year we invite participants not only to be contributors, but to be actively involved in this conference. Starting with a keynote speech, which actively involves participants in a social event, demonstrating historic ideas of new forms of playful user experiences, this year's conference theme active and playful participation in games will be highlighted throughout the whole conference. The theme isreflected in this year's conference topics, covering games in all kinds of environments, interaction techniques like tangible interaction, new kinds of entertainment and novel ways of addressing music, rounded up by evaluation of games.
机译:欢迎来到 4 th ace会议,计算机娱乐技术的进步国际会议,在6月13日 th - 15 < Sub> Th ,2007年在奥地利萨尔茨堡。计算机娱乐和游戏已成为我们日常生活的一个组成部分。为如何在这些会议诉讼中发布的各种研究人员,从业者和开发人员,解决了如何为如何评估用户需求评估游戏的新形式的娱乐和开发方法的挑战。 ACE会议的主要目标是分享新形式的娱乐技术的设计,开发和评估的最新成果和发展。 >在2004年在新加坡开始的ACE会议系列,然后是瓦伦西亚和好莱坞作为2005年和2006年的后续地点。我们要感谢所有前椅子,以使这个伟大的会议系列发生并支持我们在托管本届会议上。 > ace不断增长,这是通过接受我们接受的44个长篇论文来证明这一点最好的18.我们有74个短文/海报提交的提交,我们接受了21次介绍和25张作为海报。为了鼓励更广泛和更积极的会议参与,我们通过6月12日第12次研讨会来丰富了该计划 th ,2007年。提供各种形式的娱乐经验,我们接受了16个示范,包括工业案件的延迟提交类别研究 - 向ACE社区展示最新的发展。 >今年我们邀请参与者不仅是贡献者,而且是积极参与本次会议。从主题演讲开始,积极涉及社交事件的参与者,展示了新形式的俏皮用户体验的历史性思想,今年的会议主题在整个会议上都会突出突出的运动和俏皮参与游戏 。在今年的会议主题中,在各种环境中覆盖游戏的主题,互动技术,如有形互动,新的娱乐和新颖的寻址方式,通过评估游戏来围绕游戏。

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