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How to Prevent Players from Teaming Up in Free-for-all Games: The Importance of Initial Contact

机译:如何防止玩家以免费的游戏中的播放器:初始联系的重要性

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It has often been reported that gamers temporarily team up with their enemies in games that prohibit teaming in pursuit of accomplishing the final objective of the game. This behavior, referred to as "teaming", is frequently observed in free-for-all games and spoils the enjoyment of other players. The current study analyzed data from an iterated economic game with a payoff structure and player constraints similar to those of free-for-all games. Results indicated that cooperative behaviors equivalent to teaming behavior emerged when cooperative intent between participants was successfully signaled and attended in the early stages of the game. Suggestions are made based on these findings which aim to prevent teaming behavior observed in free-for-all games.
机译:常常报告说,游戏玩家暂时与他们在禁止合作的游戏中与追求完成比赛的最终目标的游戏中的敌人。这种行为称为“团队”,经常以自由的游戏观察到并破坏其他玩家的享受。目前的研究分析了与迭代经济比赛的数据与支付结构和与所有游戏的球员限制相似。结果表明,当参与者之间的合作意图成功发出和参加比赛的早期阶段时,相当于组合行为的合作行为。建议是根据这些调查结果制定的,该调查结果旨在防止在所有游戏中观察到的组织行为。

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