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Designing an Escape Room Educational Game and a Game-based Learning Activity for Science Learning: Analysis of Learning Achievement and Flow State

机译:设计逃生室教育游戏和基于游戏的学习活动:学习成果和流动状态分析

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While game-based learning is regarded as an effective way to promote learners' motivation and engagement, nonetheless, simply introduce a game to learning doesn't inherently translate to effective learning. This study designed a game-based learning activity that incorporated a mini digital game with group discussions and teacher's guidance to teach the concept of the law of the lever. An action research was conducted to evaluate the learning activity. Results indicate that students generally enjoyed participating the game-based learning activity. In addition, students generally perceived the learning activity as useful in support their learning and easy to participate. Students' learning achievement was also significantly improved after the learning activity. The details of the learning activity design, the results of action research, as well as implications of the findings are to be delineated in this study.
机译:虽然基于比赛的学习被视为促进学习者的动机和参与的有效方法,但只是简单地向学习引入游戏并不是本质上转化为有效的学习。这项研究设计了一种基于游戏的学习活动,该活动纳入了一个迷你数字游戏,与团体讨论和教师的指导教导了杠杆定律的概念。进行了行动研究以评估学习活动。结果表明,学生普遍享受参与基于游戏的学习活动。此外,学生普遍认为学习活动是有用的,可以支持他们的学习和容易参与。学习活动后,学生的学习成就也显着提高。学习活动设计的细节,行动研究结果以及调查结果的影响将在本研究中划算。

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