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A Propriety Multiplatform Game-Based Learning Game to Learn Object-Oriented Programming

机译:一个基于多平台游戏的专有学习游戏,用于学习面向对象的编程

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In order to understand the important of object-oriented programming in tertiary level, a propriety game-based learning multiplatform game has been designed and develops as a learning tool to improve the student understanding toward object-oriented programming paradigm such as encapsulation, abstraction, inheritance and polymorphism. The proposed game is a 2D role-playing game in computer and mobile platform that allow players to learn Object-Oriented programming in an interaction way. Players will play along the flow of each game world and they will learn object-oriented programming paradigm subconsciously. Total of 214 undergraduate year one student had been participate to this research to determine the proposed game that design based on game-based learning approach is able to improve their understanding toward object-oriented programming paradigm compare to the traditional teaching and learning method. Thus, this paper is a research paper of an academic who worked with game designers, game developer to design and develop a propriety game-based learning game for learning object-oriented programming.
机译:为了在第三级理解面向对象程序设计的重要性,已经设计并开发了一种基于专有游戏的学习型多平台游戏,作为一种学习工具,可以提高学生对封装,抽象,继承等面向对象程序设计范式的理解。和多态。拟议的游戏是计算机和移动平台中的2D角色扮演游戏,允许玩家以交互方式学习面向对象的编程。玩家将沿着每个游戏世界的流程进行游戏,他们将下意识地学习面向对象的编程范例。总共214名本科一年级学生参加了这项研究,以确定拟议的游戏。与传统的教学方法相比,基于游戏的学习方法进行设计能够提高他们对面向对象编程范例的理解。因此,本文是与游戏设计师,游戏开发人员一起设计和开发用于学习面向对象程序设计的基于游戏的专有学习游戏的学者的研究论文。

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