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The Unadorned Desk: Exploiting the Physical Space around a Display as an Input Canvas

机译:拆进桌子:利用显示器周围的物理空间作为输入画布

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In everyday office work, people smoothly use the space on their physical desks to work with documents of interest, and to keep tools and materials nearby for easy use. In contrast, the limited screen space of computer displays imposes interface constraints. Associated material is placed off-screen (i.e., temporarily hidden) and requires extra work to access (window switching, menu selection) or crowds and competes with the work area (e.g., palettes and icons). This problem is worsened by the increasing popularity of small displays such as tablets and laptops. To mitigate this problem, we investigate how we can exploit an unadorned physical desk space as an additional input canvas. With minimal augmentation, our Unadorned Desk detects coarse hovering over and touching of discrete areas ('items') within a given area on an otherwise regular desk, which is used as input to the desktop computer. We hypothesize that people's spatial memory will let them touch particular desk locations without looking. In contrast to other augmented desks, our system provides optional feedback of touches directly on the computer's screen. We conducted a user study to understand how people make use of this input space. Participants freely placed and retrieved items onto/from the desk. We found that participants organize items in a grid-like fashion for easier access later on. In a second experiment, participants had to retrieve items from a predefined grid. When only few (large) items are located in the area, participants were faster without feedback and there was (surprisingly) no difference in error rates with or without feedback. As the item number grew (i.e., items shrank to fit the area), participants increasingly relied on feedback to minimize errors - at the cost of speed.
机译:在日常办公室工作中,人们顺利使用其实际书桌上的空间与兴趣的文件一起工作,并保留附近的工具和材料,便于使用。相比之下,计算机显示屏的有限屏幕空间施加了界面约束。关联的材料被放置在屏幕上(即,临时隐藏),并且需要额外的工作来访问(窗口切换,菜单选择)或人群,并与工作区(例如,调色板和图标)竞争。由于平板电脑和笔记本电脑等小型显示器的普及越来越多,这一问题恶化。为了缓解此问题,我们调查我们如何利用一个拆进的物理桌面空间作为额外的输入画布。通过最小的增强,我们的闭合桌面检测到粗糙的悬停和触摸若干桌面上给定区域内的离散区域('项目'),该桌子用作桌面计算机的输入。我们假设人们的空间记忆将让他们触摸特定的桌面位置而不看。与其他增强桌面相比,我们的系统直接在计算机屏幕上提供可选的触摸反馈。我们进行了一项用户学习,以了解人们如何利用此输入空间。与会者自由地放置和从桌面上检索物品。我们发现参与者以网格形式组织物品,以便在后面更轻松地访问。在第二个实验中,参与者必须从预定义网格中检索项目。当区域中只有很少(大)项目时,参与者在没有反馈的情况下更快,并且(令人惊讶地)有或没有反馈的错误率没有差异。随着物品编号的增长(即,项目缩小为适合该地区),参与者越来越依赖反馈,以尽量减少误差 - 以速度为准。

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