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Effective Orbital Mechanics Knowledge Training Using Game Mechanics

机译:利用游戏力学的有效轨道机制知识培训

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Computer games consist of game mechanics (GMs) that encode a game's rules, principles and overall knowledge thus structuring the gameplay. These knowledge rules can also consist of information relevant to a specific learning content. This knowledge then is required and trained by periodically executing the GMs during the gameplay. Simultaneously, GMs demonstrate the encoded knowledge in an audiovisual way. Hence, GMs create learning affordances for the learning content thus requiring its application and informing about the underlying principles. However, it is still unclear how knowledge can directly be encoded and trained using GMs. Therefore, this paper analyzes the GMs used in the computer game Kerbal Space Program (KSP) to identify the encoded knowledge and to predict their training effects. Also, we report the results of a study testing the training effects of KSP when played as a regular game and when used as a specific training environment. The results indicate a highly motivating and effective knowledge training using the identified GMs.
机译:计算机游戏由游戏机制(GMS)组成,编码游戏的规则,原则和整体知识,从而构成游戏玩法。这些知识规则还可以由与特定学习内容相关的信息组成。然后,通过定期在游戏过程中定期执行GMS来训练这种知识。同时,GMS以视听方式展示编码知识。因此,GMS为学习内容创造了学习承担,从而需要其应用并通知基础原则。但是,尚不清楚使用GMS如何直接编码和训练知识。因此,本文分析了计算机游戏中使用的GMS,用于识别编码知识并预测其培训效果。此外,我们报告了一项研究的结果测试KSP作为常规游戏时KSP的培训效果以及用作特定培训环境。结果表明使用所识别的GMS具有高度激励和有效的知识培训。

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