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Effectivity of Affine Transformation Knowledge Training Using Game Mechanics

机译:游戏力学仿射变换知识培训的有效性

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The Gamified Training Environment for Affine Transformation (GEtiT) was developed as a demonstrator for the Gamified Knowledge Encoding model (GKE). The GKE is a novel framework that defines knowledge training using game mechanics (GMs). It describes the process of directly encoding learning contents in GMs to allow for an engaging and effective transfer-oriented knowledge training. Overall, GEtiT is developed to facilitate the training process of the complex and abstract Affine Transformation (AT) knowledge. The complexity of the AT makes it hard to demonstrate this learning content thus learners frequently experience issues when trying to develop an understanding for its application. During the gameplay, the application of the AT's mathematical grounded aspects is required and information about the underlying principles are provided. In this article, a short overview over GEtiT's structure and the knowledge encoding process is given. Also, this article presents the results of a study measuring the training effectivity and motivational aspects of GEtiT. The results indicate a training outcome similar to a traditional paper-based training method but a higher motivation of the GEtiT players. Hence, GEtiT yields a higher learning quality.
机译:用于仿射转换(Getit)的游戏培训环境作为游戏知识编码模型(GKE)的示威者。 GKE是使用游戏机械师(GMS)定义知识培训的新框架。它描述了直接编码GMS中学习内容的过程,以允许参与和有效的转移导向的知识培训。总的来说,已经开发了Getit,以促进复杂和抽象仿射转换(AT)知识的培训过程。 AT的复杂性使得难以展示这种学习内容,因此学习者在试图为其应用程序发展理解时经常遇到问题。在游戏过程中,需要在AT的数学接地方面的应用,并且提供了有关基础原则的信息。在本文中,给出了Getit结构的简短概述和知识编码过程。此外,本文提出了测量Getit的培训效果和动机方面的研究结果。结果表明,类似于传统的纸质培训方法,但Getit玩家的动力更高。因此,Getit会产生更高的学习质量。

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