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A Model for Eye and Head Motion for Virtual Agents

机译:虚拟代理的眼睛和头部运动模型

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摘要

In this paper we propose a model for generating head and eye movements during gaze shifts of virtual characters, including eyelid and eyebrow motion. A user study with 30 participants was conducted to evaluate the communicative accuracy and perceived naturalness of the model. Results showed that the model communicates gaze targets with an accuracy that closely matches that of a human confederate, and participants subjectively rated the head and eye movements as natural (as opposed to artificial). The implementation can be used as-is in applications where virtual characters act as idle bystanders or observers, or it can be paired with a lip synchronization solution.
机译:在本文中,我们提出了一种在虚拟角色的凝视变化期间产生头部和眼睛运动的模型,包括眼睑和眉毛运动。进行了使用30名参与者的用户学习,以评估该模型的交际准确性和感知自然。结果表明,该模型将凝视目标与人类同盟的紧密符合紧密匹配的准确性传达了凝视目标,并且参与者主观评定了像天然的头部和眼睛运动(与人为相反)。该实现可以在虚拟字符充当空闲旁观者或观察者的应用中使用,或者它可以与唇部同步解决方案配对。

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