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A Model for Eye and Head Motion for Virtual Agents

机译:虚拟代理的眼睛和头部运动模型

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摘要

In this paper we propose a model for generating head and eye movements during gaze shifts of virtual characters, including eyelid and eyebrow motion. A user study with 30 participants was conducted to evaluate the communicative accuracy and perceived naturalness of the model. Results showed that the model communicates gaze targets with an accuracy that closely matches that of a human confederate, and participants subjectively rated the head and eye movements as natural (as opposed to artificial). The implementation can be used as-is in applications where virtual characters act as idle bystanders or observers, or it can be paired with a lip synchronization solution.
机译:在本文中,我们提出了一个模型,用于在虚拟角色的视线移动(包括眼睑和眉毛运动)期间生成头部和眼睛的运动。进行了30名参与者的用户研究,以评估模型的沟通准确性和感知的自然性。结果表明,该模型传达的注视目标的准确度与同盟者的准确度非常接近,并且参与者主观地将头部和眼睛的运动定性为自然运动(相对于人工运动)。该实现可以在虚拟角色充当空闲旁观者或观察者的应用中按原样使用,也可以与口形同步解决方案配对。

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