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Conceptualization of PhysioFun game: A low-cost videogame for home-based stroke rehabilitation

机译:物理学游戏的概念化:一种用于家庭卒中康复的低成本视频游戏

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Nowadays stroke represents one of the most common health care problems, being the major cause of disability worldwide. The patients, stroke victims, face a series of motor disabilities that jeopardize their own autonomy as individuals in society. With the purpose of giving back autonomy to these patients, health stakeholders recommend physiotherapy sessions to restore the damages of the stroke. However, the current physiotherapy sessions are insufficient for an effective recovery due to inadequate time per session. In this paper is presented the conceptualization of a videogame aimed to support home based rehabilitation that could lead to a low-cost effective upper limb recovery, in the context of a Portuguese reality.
机译:如今中风代表了最常见的医疗保健问题之一,是全球残疾的主要原因。患者,中风受害者,面对一系列一系列机动残疾,以危及社会中的个人自主。旨在为这些患者提供自主权,卫生利益相关者建议恢复卒中损害的物理治疗课程。但是,由于每次会话时间不足,目前的物理治疗会话不足以有效恢复。在本文中,旨在支持家庭基于家庭的康复的视频游戏的概念化,这可能导致葡萄牙现实的背景下恢复低价效益的上肢恢复。

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