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GPU Accelerated Rotation About an Arbitrary Axis

机译:GPU加速绕任意轴旋转

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The three-dimensional (3D) rotation about any axis is essential in diverse applications and fields, particularly in computer graphics. This paper focuses on accelerating the operation of this transform using GPU in a real-time environment. This special type of rotation is complicated compared to rotation about the conventional axes due to having many matrix operations, so accelerating such a transform with parallel techniques is an important issue to reduce the execution time that is important to ensure the realistic view of 3D animation scene. In addition to that, concatenating these many operations in a single rotation matrix also gives a significant reduction in computation time required to perform the rotation. The rotation transform is applied to complex models with hundreds or even millions of vertices, so standard 3D objects with different resolutions are used for testing the rotation about a selected axis that created interactively using LabVIEW and Visual Studio software environments. The experimental results showed the significant speedup on CUDA/C++ compared to LabVIEW computations for the same model complexity.
机译:关于任何轴的三维(3D)旋转在不同的应用和字段中是必不可少的,特别是在计算机图形中。本文侧重于使用GPU在实时环境中加速该变换的操作。与具有许多矩阵操作导致的传统轴的旋转相比,这种特殊类型的旋转是复杂的,因此通过并行技术加速这种变换是减少对确保3D动画场景的现实视图的重要性的重要问题。 。除此之外,在单个旋转矩阵中连接这些许多操作还会在执行旋转所需的计算时间显着降低。旋转变换应用于具有数百个甚至数百万顶点的复制模型,因此使用具有不同分辨率的标准3D对象用于测试围绕使用LabVIEW和Visual Studio软件环境共同创建的所选轴的旋转。实验结果表明,CUDA / C的显着加速 ++ 与LabVIEW计算相比相同的模型复杂性。

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