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Seamless Color Mapping for 3D Reconstruction with Consumer-Grade Scanning Devices

机译:用于消费者级扫描设备的3D重建的无缝颜色映射

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Virtual Reality provides an immersive and intuitive shopping experience for customers. This raises challenging problems of reconstructing real-life products realistically in a cheap way. We present a seamless texturing method for 3D reconstructed objects with inexpensive consumer-grade scanning devices. To this end, we develop a two-step global optimization method to seamlessly texture reconstructed models with color images. We first perform a seam generation optimization based on Markov random field to generate more reasonable seams located at low-frequency color areas. Then, we employ a seam correction optimization that uses local color information around seams to correct the misalignments of images used for texturing. In contrast to previous approaches, the proposed method is more computationally efficient in generating seamless texture maps. Experimental results show that our method can efficiently deliver a seamless and high-quality texture maps even for noisy data.
机译:虚拟现实为客户提供了沉浸性和直观的购物体验。这提高了以便宜的方式实际重建现实生活产品的挑战性问题。我们为3D重建对象提供了一种具有廉价的消费级扫描设备的无缝纹理方法。为此,我们开发了一项两步的全局优化方法,可与彩色图像无缝纹理重建模型。我们首先基于Markov随机字段执行缝的缝制优化,以产生位于低频颜色区域的更合理的接缝。然后,我们采用了接缝校正优化,该优化使用接缝周围的本地颜色信息来校正用于纹理的图像的未对准。与先前的方法相比,所提出的方法在生成无缝纹理地图时更为有效。实验结果表明,即使对于嘈杂的数据,我们的方法也可以有效地提供无缝和高质量的纹理图。

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