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FreeCam3D: Snapshot Structured Light 3D with Freely-Moving Cameras

机译:Freecam3d:快照结构灯3D带自由移动的相机

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A 3D imaging and mapping system that can handle both multiple-viewers and dynamic-objects is attractive for many applications. We propose a freeform structured light system that does not rigidly constrain camera(s) to the projector. By introducing an optimized phase-coded aperture in the projector, we transform the projector pattern to encode depth in its defocus robustly; this allows a camera to estimate depth, in projector coordinates, using local information. Additionally, we project a Kronecker-multiplexed pattern that provides global context to establish correspondence between camera and projector pixels. Together with aperture coding and projected pattern, the projector offers a unique 3D labeling for every location of the scene. The projected pattern can be observed in part or full by any camera, to reconstruct both the 3D map of the scene and the camera pose in the projector coordinates. This system is optimized using a fully differentiable rendering model and a CNN-based reconstruction. We build a prototype and demonstrate high-quality 3D reconstruction with an unconstrained camera, for both dynamic scenes and multi-camera systems.
机译:可以处理多个查看器和动态对象的3D成像和映射系统对许多应用具有吸引力。我们提出了一种自由形式结构化光系统,该系统不会严格限制摄像机到投影仪。通过在投影仪中引入优化的相位编码孔径,我们将投影仪模式转换为鲁棒地的散焦中的深度进行编码;这允许相机使用本地信息在投影仪坐标中估计深度。此外,我们投影了一个Kronecker多路复用模式,该模式提供全局上下文,以建立相机和投影仪像素之间的对应。该投影仪与光圈编码和投影模式一起为场景的每个位置提供独特的3D标签。可以通过任何相机部分或满集的投影模式,以重建场景的3D地图和投影仪坐标中的相机姿势。使用完全可差的渲染模型和基于CNN的重建进行了优化了该系统。我们为动态场景和多摄像机系统构建了一个原型并展示了不受约束的相机的高质量3D重建。

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