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The Study of Mapping Strategies Between the Excitators of the Single-Reed Woodwind and the Bowed String

机译:单簧木风和弓弦刺穿武器之间的测绘策略研究

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Mapping is one of the most important components in digital musical instruments. There have been many works on "longitudinal" mapping strategies from the input device to the sound synthesizer. Such mapping can be considered longitudinal because the mapping direction is in line with the information transfer direction. However, less research focuses on "transversal" mappings among input devices or sound synthesizers. In this paper, a transversal mapping strategy is explored between the excitators of bowed strings and single-reed woodwinds which aims to allow more natural use of a given controller to play the sound of another family of instruments. A three-layer mapping structure, namely the playing layer, the mathematical layer, and the physical layer, is built. The mappings in different layers are generated based on the analogy of the mathematical models of two excitators in the mathematical layer. As a result, in the playing layer, the bowing force and the bowing speed of the string instrument are mapped to the lip force and the mouth pressure of a single-reed woodwind, respectively. In the physical layer, the string velocity and the friction force at the bowed point are mapped to the acoustic pressure and the volume velocity in the mouthpiece, respectively. Finally, a Yamaha WX5 wind controller is used to drive the digital waveguide string model. Two different mapping strategies between the lip force and the bowing force are tested and the results are discussed.
机译:映射是数字乐器中最重要的组件之一。从输入设备到声音合成器的“纵向”映射策略有很多工作。这种映射可以被认为是纵向的,因为映射方向符合信息传送方向。然而,较少的研究重点关注输入设备或声音合成器之间的“横向”映射。在本文中,探讨了凸轮刺弦和单簧木风之间的横向映射策略,旨在让给定控制器更自然地发挥另一家乐器的声音。构建了三层映射结构,即播放层,数学层和物理层。基于数学层中两个刺穿器的数学模型的类比生成不同层中的映射。结果,在播放层中,串仪器的弯曲力和弓形速度分别映射到唇部力和单簧表格的口腔压力。在物理层中,弓形速度和弯曲点处的摩擦力分别被映射到声压和吹嘴中的体积速度。最后,亚马哈WX5风控器用于驱动数字波导串模型。测试唇力和弯曲力之间的两个不同的测绘策略,并讨论了结果。

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