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New approach of serious games in ludic complements created for rehabilitation therapies in children with disabilities using Kinect

机译:使用Kinect造成残疾儿童康复疗法的卫生补品中严重游戏的新方法

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This document presents the study of the impact generated in rehabilitation therapies in children with disabilities by using interactive tools created with Kinect for the application of therapies in the Child Neurodevelopment Area of the Ecuadorian Institute of Social Security (IESS) - Cuenca, where the areas of special education, early stimulation, language therapy, physical therapy and occupational therapy converge. The development of serious games constitutes tools that break schemes of a linear therapeutic process, since it involves the knowledge of the professional with the interaction of "learning while playing", thus achieving the desired objectives in therapy.
机译:本文件提出了通过使用用Kinect创建的互动工具在厄瓜多尔社会保障研究所(IESS) - 昆卡(IESS) - 昆卡(IESS) - 昆卡的儿童神经发育领域在哪里使用Kinect创建的互动疗法在残疾儿童中产生的康复治疗中产生的影响特殊教育,早期刺激,语言治疗,物理治疗和职业治疗趋同。严重游戏的发展构成了切断线性治疗过程的方案的工具,因为它涉及专业人员的知识,以互动“在玩耍时学习”,从而实现治疗中的预期目标。

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