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Problems with Physical Simulation in a Virtual Lego-based Assembly Task using Unity3D Engine

机译:使用Unity3D引擎在虚拟乐高的组装任务中进行物理仿真问题

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Augmented Reality (AR) has potential in the manufacturing and manual assembly industry. However, the effectiveness of AR as an assistive system depends on several factors, one of which is information presentation. A set of guidelines for the effective interface design of Augmented Reality systems for manual assembly have been proposed. To validate the design guidelines, it was decided to use a simulated AR approach using Virtual Reality (VR). To evaluate the simulated AR system, it is necessary to also simulate the manual assembly task. This paper describes the challenges faced when developing the manual assembly task simulation, particularly when simulating physical interactions in VR using the Unity3D engine.
机译:增强现实(AR)在制造和手动组装行业中具有潜力。然而,作为辅助系统的AR的有效性取决于几个因素,其中一个是信息呈现。已经提出了一套用于手动组件的增强现实系统的有效界面设计的指导方针。为了验证设计指南,决定使用虚拟现实(VR)使用模拟的AR方法。为了评估模拟的AR系统,有必要模拟手动组装任务。本文介绍了开发手动组装任务仿真时面临的挑战,特别是在使用UNITY3D发动机模拟VR中的物理交互时。

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