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(1670) STUDENT RESEARCH PROJECT ON PHYSICAL SIMULATIONS IN UNITY3D GAME ENGINE

机译:(1670)UNITY3D游戏引擎的物理模拟学生研究项目

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The paper presents results of performance analysis of Unity 3D game engine focusing on the aspect of physical simulations using rigid body objects. Main aspects of the analysis is testing performance of CPU on the aspect of rendering and work of built-in PhysX physics engine. The aim of the paper is to determine how efficiently Unity 3D handles the aspect of physical simulations depending on the usage of different number of rigid bodies and complexity of their colliders. The research was conducted by team of teachers and students from Lublin University of Technology as a part of the 3D graphic seminar project.
机译:本文介绍了统一3D游戏发动机的绩效分析的结果,这些引擎专注于使用刚体对象的物理模拟方面。分析的主要方面是对CPU的测试性能在内置物理引擎的渲染和工作的方面。本文的目的是根据不同数量的刚性体和侵占机的复杂性,确定Unity 3D如何处理物理模拟的方面。该研究由卢布林技术大学的教师和学生团队作为3D图形研讨会项目的一部分。

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