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Bridging the Gap: Adaptive Games and Student-Centered VLEs

机译:弥补差距:自适应游戏和以学生为中心的VLES

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The widely used e-learning technology is facing new challenges such as how to produce student-centered systems that can be adapted to the needs of each student. Those objectives should be met in a standard compliant way to simplify general adoption. In this context, educational videogames are proposed as an ideal medium to facilitate adaptation and tracking of the students' performance for assessment purposes. However, there are still barriers between the gaming and e-learning worlds preventing their mutual interaction. In this paper we propose a middleware to bridge this gap, integrating adaptive educational videogames in e-learning environments with a special focus on the ongoing standardization efforts.
机译:广泛使用的电子学习技术面临着新的挑战,例如如何生产以学生为中心的系统,这些系统可以适应每个学生的需求。这些目标应以标准合规方式满足,以简化一般采用。在这种情况下,教育视频名称被提出为理想的媒介,以便于适应和跟踪学生的评估目的的表现。然而,游戏和电子学习世界之间仍有障碍阻止了它们的相互作用。在本文中,我们提出了一个中间件来弥合这一差距,在电子学习环境中集成了自适应教育视频游戏,特别关注了正在进行的标准化工作。

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