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Accessibility and Scalability in Collaborative eCommerce Environments

机译:协作电子商务环境中的可访问性和可扩展性

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The Much advancement has lately occurred in eCommerce systems' interfaces. Product specifications listings combined with pictures is no longer considered the benchmark for eCommerce interfaces. Albeit commercial websites haven't ventured in these developments, academic research has tried, through this progression, to mimic the real-life shopping experience. Shopping in real-life is a social experience with other components attached to it: customers consult with experts and shop in groups benefiting from others' opinions. These aspects, when lacking, can lead to reduction in sales. In this paper, we build on a collaborative eCommerce system. The system adopts concepts from virtual environments, allowing customers to interact with three-dimensional models of the items of interests in the virtual shop, as well as share those items with other customers or ask for expert opinions, in real-time. Our system addresses accessibility, by using Macromedia Shockwave, a widely deployed player, and therefore avoids the need of unusual plug-ins, such as VRML viewers. The system also addresses scalability, by using a peer-to-peer communications architecture to support a number of geographically dispersed users on the Internet simultaneously.
机译:电子商务系统的界面最近发生了众多进步。产品规格列表与图片结合使用不再被视为电子商务接口的基准。虽然商业网站在这些发展中没有冒险,学术研究已经尝试过,通过这一进展来模仿现实生活的购物体验。在现实生活中购物是与其附加的其他组成部分的社会体验:客户在别人的意见中与专家咨询专家和商店。缺乏时,这些方面可能导致销售额减少。在本文中,我们建立在合作电子商务系统上。该系统采用虚拟环境的概念,允许客户与虚拟商店中兴趣项目的三维模型进行交互,以及与其他客户共享这些项目或实时询问专家意见。我们的系统通过使用Macromedia ShockWave,一个广泛部署的播放器来解决可访问性,因此避免了不寻常的插件,例如VRML查看器。该系统还通过使用对等通信架构来解决可扩展性,以同时支持互联网上的许多地理上分散的用户。

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