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Towards Realistic Female Avatar Creation A Tool for Virtual Actor Design and Player Choice

机译:走向现实的女性头像创作一个虚拟演员设计和玩家选择的工具

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Female gamer numbers are on the rise, but females have been disproportionately underrepresented and inaccurately portrayed in video games. Recent findings also reveal many negative effects misrepresentation can have on women's self esteem and body image. Based on a review of the literature on media effects, and using available anthropometric data, we propose a more realistic and responsive character creation tool for the designers of virtual agents and as a basis for researchers to assess the impact of female character models on the enjoyment and self-concept of the players. We first report on studies regarding media effects on women as well as the current situation regarding female player avatars as well as NPCs in games, followed by our approach towards more realistic avatar creation.
机译:女性游戏玩家的数量正在上升,但女性已经不成比例不成比例,并且在电子游戏中被描绘出来。最近的发现还揭示了许多负面影响歪曲可能对妇女的自尊和身体形象有关。基于对媒体效应的文献的审查,并使用可用的人类测量数据,我们为虚拟代理设计者提出了一种更现实和响应的角色创作工具,以及作为研究人员评估女性角色模型对享受影响的基础的基础和球员的自我概念。我们首次报告有关妇女的媒体影响的研究以及关于女性玩家的现状以及游戏中的NPC,以及我们走向更现实的头像创作的方法。

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