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Towards Realistic Female Avatar Creation A Tool for Virtual Actor Design and Player Choice

机译:走向逼真的女性头像创作,虚拟演员设计和玩家选择的工具

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Female gamer numbers are on the rise, but females have been disproportionately underrepresented and inaccurately portrayed in video games. Recent findings also reveal many negative effects misrepresentation can have on women's self esteem and body image. Based on a review of the literature on media effects, and using available anthropometric data, we propose a more realistic and responsive character creation tool for the designers of virtual agents and as a basis for researchers to assess the impact of female character models on the enjoyment and self-concept of the players. We first report on studies regarding media effects on women as well as the current situation regarding female player avatars as well as NPCs in games, followed by our approach towards more realistic avatar creation.
机译:女性游戏玩家的数量正在增加,但是女性在视频游戏中所占的比例却不足,而且描述不正确。最近的发现还表明,虚假陈述可能对女性的自尊和身体形象产生许多负面影响。在对有关媒体效果的文献进行回顾的基础上,并使用现有的人体测量数据,我们为虚拟代理的设计人员提供了一种更现实,更响应的角色创建工具,并为研究人员评估女性角色模型对娱乐的影响提供了基础和球员的自我概念。我们首先报道有关媒体对女性的影响以及有关女性玩家化身以及游戏中的NPC的现状的研究报告,然后是我们更现实地创建化身的方法。

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