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Stories from the History of Czechoslovakia, A Serious Game for Teaching History of the Czech Lands in the 20th Century - Notes on Design Concepts and Design Process

机译:捷克斯洛伐克历史的故事,这是一个严重的捷克地区教学史上的游戏,在20世纪 - 关于设计概念和设计过程的注意事项

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In the context of curricular history education both commercial entertainment games as well as serious games specifically tailored for educational purposes were employed. Especially the latter types of games were reported as being promising concerning instructional effectiveness. Still, there are not many complex serious games for history education, particularly in the secondary schools context. In this work-in-progress paper, we report on the progress of project Stories from the History of Czechoslovakia, a serious game for teaching history of the Czech lands in the 20th century. We introduce main game concepts, describe two main design challenges we have been facing during the development and how we have addressed them and overview our feasibility study on 71 high-school students. This paper can be informative for researchers and designers working on similar projects.
机译:在课程历史教育中,雇用商业娱乐游戏以及专门针对教育目的量身定制的严肃游戏。特别是后一种类型的游戏被报告为有关教学效果的承诺。尽管如此,历史教育还没有许多复杂的严肃游戏,特别是在中学背景下。在这份正在进行的论文中,我们报告了捷克斯洛伐克历史的项目故事的进展,这是20世纪捷克地区捷克地区的教学史的严重游戏。我们介绍了主要的游戏概念,描述了两个主要的设计挑战,我们在开发期间一直在面临以及我们如何解决它们并概述我们对71名高中生的可行性研究。本文对研究类似项目的研究人员和设计师来说,这篇论文可能是丰富的。

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