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How I Learned to Love the Bomb: Defcon and the Ethics of Computer Games

机译:我如何学会爱炸弹:Defcon和电脑游戏的道德

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In this paper I present an analysis of the ontology and ethics of computer games from an Information Ethics perspective. This analysis uses the concepts of Level of Abstraction and Gradient of Abstraction, as defined by Luciano Floridi's Information Ethics, applied to the specific study of computer games. The goal of this paper is to argue for the consideration of games as interesting ethical objects and experiences. Computer games appeal to a player capable of ethical reasoning in her interaction with simulated environments and rule systems. This paper provides a theoretical model for the study of the ethics of computer games both as designed objects, and as player experiences.
机译:在本文中,我从信息伦理角度出现了计算机游戏的本体和伦理。这种分析使用抽象水平和抽象梯度的概念,如Luciano Floridi的信息道德所定义,适用于计算机游戏的具体研究。本文的目标是争辩审议游戏作为有趣的道德对象和经验。计算机游戏吸引了与模拟环境和规则系统相互作用的伦理推理的播放器。本文提供了一种理论模型,用于研究计算机游戏的道德,既是设计对象,也是玩家经验。

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