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How I Learned to Love the Bomb: Defcon and the Ethics of Computer Games

机译:我如何学习爱炸弹的:Defcon和计算机游戏的伦理

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In this paper I present an analysis of the ontology and ethics of computer games from an Information Ethics perspective. This analysis uses the concepts of Level of Abstraction and Gradient of Abstraction, as defined by Luciano Floridi's Information Ethics, applied to the specific study of computer games. The goal of this paper is to argue for the consideration of games as interesting ethical objects and experiences. Computer games appeal to a player capable of ethical reasoning in her interaction with simulated environments and rule systems. This paper provides a theoretical model for the study of the ethics of computer games both as designed objects, and as player experiences.
机译:在本文中,我从信息伦理的角度分析了计算机游戏的本体和伦理。该分析使用了Luciano Floridi的信息伦理学定义的抽象级别和抽象渐变的概念,这些概念适用于计算机游戏的特定研究。本文的目的是主张将游戏视为有趣的伦理客体和经验。电脑游戏吸引了具有道德推理能力的玩家与模拟环境和规则系统进行互动。本文提供了一种理论模型,用于研究作为设计对象和玩家体验的计算机游戏的伦理学。

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